Devs seem to have forgotten that in a quickmenu (which you activate by holding a button), you can also activate stuff by RELEASING the button at the right spot. Often times I have to press 3 separate buttons for no reason, when one or even zero would suffice. This means that I have to twist my fingers in weird ways while playing.Ĥ. This is also super annoying as during quickhacks I am supposed to hold the scan button and then push the activate button, while I can only set one of those buttonbinds. It is used for looting, opening doors, interacting with things, and most annoyingly: activating quickhacks.
On PC mouse and keyboard, I seem to be able to edit all other keybinds, except the most important one: the use button. It kinda prevented me from even attempting to use a controller on PC.ģ. On PC apparently I can't edit any of the buttonbinds of a game controller or change control scheme? What? Its just set in stone? Maybe Im not using a correct controller or something but this seems really weird. Walking behind NPCs is also annoying as V walks at least twice as fast as them.Ģ. I just want to stroll the streets of night city, enjoying the ambience and scenery, not ZOOM through. V is so fast I regularly overshoot items I try to loot from the ground, and trying to platform my way up obstacles is also difficult. I tried a controller and its still difficult to handle it.
You can tell it was made for analog gamecontrollers, and on PC its just max speed all the time, but thats no excuse. V has two speeds: run, and cyber-enhanced 100 meter dash. Same speed as other games' running speed or even faster. The walking speed is unbelievably, ridiculously, immersionbreakingly fast on mouse/keyboard. A button to skip all cinematics (at least half are unskippable, even hitting 'c').ġ. The ability to hide the ui entirely out of combat.Ģ0. Either a mass loot option, or something to prevent enemy corpses falling into inaccessible areas. Sometimes I'm just not in the mood for a brainteaser.ġ8. A skill that allows us to simplify the hacking minigame. Things feel a lot more subdued than the initial videos.ġ7. An option for increased gore and dismemberment. Made over 20,000 before I did the first major story mission.ġ6. More variety in loot combined with a reduction to how much items sell for. Melee weapons confer an increase to evasion/armor.ġ5. As it stands it's like trying to drive a golf-cart on an ice rink.ġ4. Car handling improved for mouse/keyboard. Far too often I've had the cops after me because a dumb civvie a block away caught a stray bullet intended for a bounty target.ġ3. The ability to turn off the civilian kills. Failing this, a way to increase damage taken as well as damage done.ġ2. Perhaps a mild tweak to the hp of standard enemies? As it stands they are bullet-sponges to make Destiny monsters blush, and far too many fights have been me and my opponent standing still shooting each other. The ability to change character appearance after creation.ġ1.
levitating dude in the Nomad starting area.ġ0. I've had it run me into concrete walls before.Ĩ. The ability to change body type/height etc. The game is pretty, but it's not Crysis on release and certainly shouldn't run as poorly as it does.Ħ. Significant improvements to optimization and performance. I really don't like that saturated red on my OLED.ĥ. A mass sell/dismantle option for unequipped items.Ĥ. Apparently GOG has no censorship, but Steam has my character prudishly wearing shorts in the shower.ģ. As it stands it's all too common to see shots whiff past enemies that really should have hit.Ģ. Slightly bigger enemy/projectile hitboxes.